Unfinished Work


So here is something I made a few years ago, and for various reasons – not all within my control – never finished.  It is an episode for an animated web series developed by Once Were Farmers called Terrafamer. You can watch the pilot here. The series was about a grumpy old spaceman and his inept robot sidekick trying to transform an arid planet into an idylic farm. The episodes were supposed to be 90 seconds long and all had to end the same way: with the big red button being thumped on the robot’s chest which activates his self-destruct mechanism. I wrote about six episodes for the series, I liked the concept, but I thought the mandatory ending was limiting.  This was the only episode I started animating, but alas, never finished.

Whittling Away…


Am I finished? That’s always a difficult question because the problem with computer based animation is you can keep on tweaking until your heart’s content, or as long as you need to scratch that damn itch, depending on your temperament.  There are lots of things I’d still like to add, some flowers in the meadow, some trees in the background, some clouds in the sky… hmm, we’ll see how I feel in a couple of days…

There is no magic button!


I work as an animator.  When I tell people this they usually get quite excited “Wow, that must be a great job!” they say “So what kind of things do you draw?”. “Well…” I explain “I don’t really draw anything, I am a 3D animator”.  “Oh…” they sigh as their eyes glaze over with disappointment.

You see most people outside the industry don’t really know what modern animators do. Without tangible hand drawn lines people find it hard to discern where the human ends and the computer begins.  Many assume there is just a big magic button that does everything for us.  There is no magic button!

So that’s what I intend to do with this blog – demystify the process of computer based animation by taking you through the process of making an animated project. And hopefully convince you a long the way that we are just as artistic and disciplined as our ink based ancestors.